May 22, 2024
Tips and tricks for using SpeakableGPT for creating activities
Using Speakable GPT? Here are some tips and tricks to get the best out of it.

Creating educational activities using Speakable GPT can be a great way to facilitate language learning. Below is a detailed guide on how to use Speakable GPT for creating engaging and educational activities in any language. This tool is now available for all free users of OpenAI, not just GPT+ users. Speakable will also be embedding this AI tool within the activity creator very soon.

Introduction to Speakable GPT

Speakable GPT is designed to assist educators, language learners, and content creators in crafting comprehensive language lessons through customizable activity cards. These activities can be tailored to suit various learning needs, making it a versatile tool for language acquisition.

Types of Activity Cards

Speakable GPT supports six types of activity cards, each serving different learning objectives:

  1. Repeat (🔁): These cards are designed to enhance pronunciation and speaking skills by having learners repeat phrases. The card will display both the target text (the text in the language being learned) and the native text (the translation or explanation in the learner's native language).
  2. Text (📚): This type is useful for reading comprehension and vocabulary building. It includes a title and a detailed text segment.
  3. Respond (🗨️): These cards prompt learners to engage in conversation, enhancing their speaking and thinking skills in the target language through specific questions or prompts.
  4. Respond Write (✍️): Similar to the respond card but focused on writing skills, these cards ask learners to write their responses, encouraging written language practice.
  5. Text to Speech (🗣️): These cards help in listening comprehension and pronunciation practice by providing text that the learner will hear spoken aloud.
  6. Multiple Choice (❓): These cards test comprehension and vocabulary through multiple-choice questions, each with four answer options.

Step-by-Step Guide to Creating an Activity

Step 1: Choose the Type of Card

Decide which type of activity card suits your lesson goal. For example, if you are focusing on vocabulary, a "Text" card might be most appropriate. For conversation practice, a "Respond" card would be beneficial.

Step 2: Define Content

Craft the content for each card. Ensure that the target text is accurate and appropriate for the learner's skill level. For multiple-choice cards, ensure that the distractors (wrong answers) are plausible but clearly incorrect to the informed learner. You can import the list of terms to practice in any kind of file and Speakable GPT will be able to read it and extrapolate the information into the interactive cards within an activity.

Step 3: Input Into Speakable GPT

Use Speakable GPT to format your content into activity cards. If you didn’t already have a file containing the words and structures you want the students to use, you can tell Speakable GPT directly when prompting the activity. It is a good idea to include terms of length and type of cards to be used, as well as difficulty desired. For example:

“Create a Speakable activity containing 15 cards, including all types of cards. The objective of this activity is to practice Present Perfect in English in the context of travel.”

If you already have a list, you can import it and use the following prompt:

“Create a Speakable activity containing 15 cards of all types, containing the terms included in the following spreadsheet. Adapt the activity for advanced English learners.”

You can also be specific about the prompts for the cards themselves. If you are interacting with Speakable GPT in English, but the activity is targeted to Spanish learners, you might want to add this information in the prompt to avoid the activities being created in 2 languages, confusing the voice recognition. For example:

“Create a Speakable activity for Spanish learners to practice the subjunctive. Make sure that prompts for all cards are in Spanish.”

You can always edit an activity suggested by Speakable GPT. If the output was too short or if it didn’t include an activity you wanted, you can add it with the following prompt:

“Add 5 more Multiple Choice cards at the end of that activity to test the students knowledge of the topic.”

As with other AI language models, it pays to be specific. General prompts will work, but if you need an activity to focus on a distinct grammar topic or vocabulary set, adding detail will mean a more robust Speakable activity and overall, a better experience. 

Step 4: Review and Adjust

After generating the cards, review them for any errors or improvements. Adjust the text or the structure as needed to better suit your learners. You can edit the cards directly on Speakable GPT or generate the activity on Speakable and use the Copy and Edit function if you prefer to edit within our platform. Speakable GPT is very advanced and most activities should be ready to use right away, but always check them in case the prompts or instructions aren’t clear enough. Check for consistency in the language as well as audio prompts to make sure the activity is ready to be assigned.

Step 5: Save and Implement

Once satisfied with your activity, save it for future use. These activities can be integrated into language courses, used for self-study, added to Spaces or adapted for online learning platforms. Remember to save a copy of it in case you want to adapt it in the future. You won’t have to create the activity again, just tweak what you need directly on Speakable.

Conclusion

Speakable GPT is a powerful tool for creating diverse and effective language learning activities. By following these steps, you can harness its capabilities to enrich your educational content and enhance the learning experience for your students.

If you want to try Speakable GPT for yourself, you can do so here.

Chatty reminder:

Always remember to save your activities after creating them, as Speakable GPT does not automatically store created content. This ensures that you can reuse and adapt activities as needed for different learning contexts.